eso sharpened vs precise pvp

Reddit and its partners use cookies and similar technologies to provide you with a better experience. Debating on whether I should change the trait on my Spinners Inferno staff to nirn. Light armor is the preferred armor choice for Magicka based DPS setups. Since you have access mark target. In this skill line you can pick from Fire, Lightning, or Frost. So try leaning towards true meta and go beyond what you have now. For more information, please see our My Sorcerer however uses Atronach instead of Shadow so is it better if I stay with Infused? The answer to your question is to use two different bows- a sharpened for PVP and a precise (crit chance) for PVE. Sharpened = armor penetraion %. Depends on your build, For NB, crit is always better. Once you have an enchantment on your weapon, you can trigger it with any light or heavy attack. This would be something like: DoT x > DoT y > DoT z > Spammable x7 (repeat). Weapons = precise, sharpened and infused. eso sharpened vs precise pvp. Edited by OrphanHelgen on November 30, 2014 8:02PM, Edited by GreyBrow on December 2, 2014 1:02PM, Edited by NotSo on December 2, 2014 4:21PM, https://forums.elderscrollsonline.com/en/categories/pts. Valve Corporation. Close. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. No other buffs were running than food. There is no time delay or channel before the hit or effect occurs. Created Mar 16, 2012. It can be crafted into a weapon piece at, and only at, its creation. Expansions include base game? Having good DPS in ESO (Elder Scrolls Online) becomes more crucial as you work your way from the easiest to the hardest content in ESO. It means to go beyond, so if you were wanting the meta build this means you would have to go beyond and figure it out. Other gear is 1Torug heavy nirn chest, 3Cyrodiil Light, 4Martial, 2Adroidness and pure magicka build. Thanks.. Last question. Below you can find a list of my equipment and where I purchased them. Therefore every 1 second you have time to use 1 light attack and 1 ability. So our 20k attack would hit for 20k. When does the Gold Edition voucher code expire? This could lead to several of the Iron Atronachs needing to be dealt with, instead of 1, and thus causing a lot more pain and suffering for the group. You know that Infused only have impact on Glyph for that piece of armour or weapon that is getting an increase from this trait? In general, every 1 point of Spell Damage is worth 10.5 points of Magicka when determining damage increases. However, the highest armor level for PvE enemies in the game is 18200, as mentioned before. Due to the number of DoTs you will have, you'll be spending equal amounts of time on both bars (you won't have time for a spammable anymore). So what is the best trait for me to use? But for fair measure you shoukd do a 1 minute fighttime test aswell. The Frost Staffs bonuses are more defensive than offensive and it is generally used for the tank role over DPS. It doesn't work for dk. The difference is that the ability begins working immediately and then continues to have an effect throughout the specified length of time. This is referred to as a GCD (Global Cooldown.) It has no effect on other enemies. So for the standard 1487 Physical Penetration set bonus, 1487 of the enemys armor is ignored. Raidwide. 5light 2 heavy. Sometimes abilities will have both of these components, where the initial hit deals direct damage, but there is also a lingering damage over time that is left behind as well. Assuming you use a Flame glyph on the front bar, Infused will usually perform slightly better for single target. A tank with 40K armor is a lot less useful than a tank with 28K having other stats raised. You can also find a full list of all ESO Sets for more information on sets in general. Now a few reasons you might want Infused: Precise OP. However, if the damage is low, he will continue to spawn the Iron Atronachs until specific damage thresholds are met. The Elder Scrolls Online: Tamriel Unlimited. Youll commonly see people refer to something called a Light Attack Ratio or LA Ratio. The difference in these types comes from the Ancient Knowledge passive. Can someone give me some numbers for comparison? This is because none of the passives that are gained from the Heavy Armor skill line grant damage bonuses. The 2nd step is generally DoT placement. After finishing off the training dummy, look at your data and you will take the number of light attacks you performed, and divide it by the total fight time in seconds. Swords increase damage by 3% per sword equipped. After the initial section of your rotation is complete, if your target is still alive, you will need to reapply your DoTs as they expire, and refresh any buffs on yourself that may be running out. Traits cannot be replaced, however, so Crafting is the only way to ensure you have the Trait you desire. And finally, content is just generally easier whenever damage outputs are high. Our execute requires heavy or med attacks. Another way to activate it is by using abilities from your Weapon Skill Line. In this guide I will go over all of the different in-game systems that relate to damage dealing and then end the guide with actual steps for building and executing a proper DPS rotation. If the damage output is high, you only have to deal with 1 of these per phase. As a Stamina DPS, the main stats you will look for to improve your damage are: Weapon Damage, Weapon Critical, Maximum Stamina, and Physical Penetration. Generally the easiest rotations are referred to as static rotations because they repeat themselves after a certain point. Also, Crits give ultimate. But Sharpened staff is 200k gold, and same staff with Defensive is 3-4k gold. This could be a Single Target Direct Damage ability if you have a priority target to focus, or an AoE Direct Damage ability if you are trying to hit many targets. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Zhajhassa summons protective pillars that the group can hide behind to block the blast from an explosion that fills the room. There are a few small exceptions to this but we wont worry about that for now. Cookie Notice The attacks were against Lonely Papa WB in Alik'r Giant Camp. You can divide this out and see that 2191 Critical will give us a 10% chance and 219 Critical a 1% chance. I'd claim that if it's giving a 10% crit damage boost, it'll out perform Mage or Apprentice with a good amount of crit. The poisons you will use have Ravage Health and Gradual Ravage Health (Blessed Thistle + Fleshfly Larva + Nightshade.). What is the best trait choice to have on weapons for a cat stamblade? We rely too much on med attack weaving as dk. Privacy Policy. Also, you're often not going to be wearing 7 light armor in a PvP build, even for a magicka character. Another common option is to override your enchantments by slotting poisons. The reason I didn't think of this as an option, is because one of DK's abilities, gives you if I remember correctly 22 weapon damage for over 1 min after activated. Weapon Damage increases the damage that your Stamina based attacks hit for and Weapon Critical increases the chance for each of those hits to be a critical strike. polyblend vs polyblend plus grout; tolling of the bells submarine; alexandra cohen age; sea of thieves external esp v3; eso sharpened vs precise pvp. Valve Corporation. Infused is considered best for pvp and pve damage dealers, then Nirn, then Sharpened. Scan this QR code to download the app now. These damage types are generally used on Stamina DPS and are boosted by Weapon Damage, Weapon Critical, Maximum Stamina, and Physical Penetration. I got best results from sharpened / apprentice. An example of this is on Yolnahkriin, the flame dragon boss in Sunspire. Also, all the buffs I use will be added to a nirnhoned trait and not to a sharpened or precise trait. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I'll have to test again. You press the button and then 0.8s later, the hit lands. and our Divines will be better and with the changes to spell resistance on mobs, Nirnhoned or sharpened will probably be better than precise. Stamina weapons scale too low on that front. So for the standard 1487 Spell Penetration set bonus, 1487 of the enemys armor is ignored. So, am I correct in assuming that - for single-target PvP burst - that pure spell damage is a better option than trying to run with a Penetration build? Maces ignore 10% armor resistance per mace equipped. It lowers dps tremendously. If we have no penetration and go against an enemy with 18200 armor, they will resist 36.4% of each of our attacks. Sharpened is still the go, it's not borked like it used to be but it's still worth having. Additional 5k resist instead of 5k penetration. Privacy Policy. DoT (Damage over Time) abilities deal damage over a specified duration of time. Does anyone have any information on the traits for pvp I was honestly thinking sharpened since everyone has a lot of resistance in PvP. If you have penetration from light armor, spinner, and lover (about 11k total), no CP, adding sharpened might give you nothing against a light player or overworld enemy due to overpenetration, but 4-5% against a medium or heavy player. To answer your question about poison being able to crit: Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade. Good or bad idea? ESO - Best Weapon Traits for PvP Ranked | Deadlands DLC The Real Godzilla 22.5K subscribers Join Subscribe 213 Share Save 6K views 1 year ago What is going on guys! Maintenance for the week of February 6: PC/Mac: No maintenance - February 6. meta is a concept that is an abstraction behind another concept. I mean if we both did perfect rotations, am I always going to be 2k behind because RnGesus won't bless me with a Sharpened vMA staff. This does heavy damage to Undead and Daedra. Swords are generally the strongest for Area damage, Axes for Single Target damage, and Mauls for PvP, where enemies have higher resistances. This is often referred to as your spammable ability. The value is the damage of single hit, not DPS, not critting, no other spells used before. You're browsing the GameFAQs Message Boards as a guest. PvE content generally sees a combination of Axe and Dagger performing best, while Swords and Maces are better suited for PvP. Numbers picked from Combat Cloud. and our i have one dagger with sharpened with 1335 weapon damage, and one dagger with nirnhoned and weapon damage is 1481. Spell penetration will almost always add more damage output than the ~150 weapon damage from nirnhoned. Ill list some examples below: Cast Time abilities require a specified duration to pass after pressing the button before the ability will fire. Skinny Cheeks Gaming has been playing The Elder Scrolls Online for a long time and has knowledge of all classes. The most commonly used front-bar Weapon Enchantments for Magicka DPS are Flame Glyphs, Shock Glyphs, Frost Glyphs (Wardens), and Absorb Magicka glyphs. For example, you can have an AoE DoT, or AoE Direct Damage. The longer you wait after the 1 second period to use your next ability, the less damage per second you will do. If you try and activate your ability too quickly, your light attack will not fire and you will miss out on its damage. I am looking for advice on traits for pvp destro staff on a magplar. Critical Damage in ESO is a 50% boost to damage done at its base level. Bal Sunnar . There are also abilities and sets in the game that debuff, or lower an enemys armor, so most of the time it is not necessary to bring the full 18200 penetration in order to get the full attack value. A big part of getting great damage is working as quickly as possible around this cooldown. Any penetration over the enemys armor amount will be wasted and not increase damage further. Insane dps. In the Two Handed Skill line we have Swords, Axes, and Mauls. All rights reserved. on a one-handed weapon, nirnhoned will add about 147 weapon damage to gold. Damage abilities are combinations of the damage types listed above. Definitely comparable with precise. Instant Cast abilities happen right when you press the button. If you are a low Champion Point level and dont have many points to put into the penetration CP, you may see better results with The Lover. The last step in the rotation is using your Direct Damage abilities. i have one dagger with sharpened with 1335 weapon damage, and one dagger with nirnhoned and weapon damage is 1481. However, in solo or less organised groups, Ive found infused front bar better. I am not able to play atm. If you have abilities that are channeled or have a cast time the LA Ratio will also be lower. The only thing changing should be just the weapon. However, if we had 18200 penetration in our build, they would not resist any of our attack and we would get our full attack value. What is then left for me as a stamina based damage dealer for most damage output, is armor reduction, crit chance and elemental damage. Youll want to make sure to coordinate with your group on what abilities/sets are being run so you know how much penetration to bring on your end. My buddy, also on his MagSorc has the same Moondancer staff but has a Sharpened vMA staff, running the exact same build and rotation but he is currently at 41k DPS. Spell Damage abilities include the following damage types: Magic, Fire, Frost, and Shock. An example of this is Uppercut. Sera67 5 years ago #3. You can also deconstruct items with the Sharpened trait to have a chance to obtain the material. Enemies in ESO have armor that reduces the damage they take from your attacks. The other is to constantly spam your light attack button, and then just press your skills at 1 second intervals. Arcanist Builds (Work in Progress) Arcanist Class Skills Reveal; ESO Arcanist Class Guide; Necrom. This Trait can also be found on many various Weapon Sets and various weapon pieces throughout the game. All trademarks are property of their respective owners in the US and other countries. An example of this is on Zhajhassa, the 1st boss in the trial, Maw of Lorkhaj. AoE (Area of Effect) damage is any damage dealt that hits multiple targets or covers an area that would have the potential to hit multiple targets. However, each time these are summoned, 1 less pillar comes out than on the previous time. Overland enemies (Questing, Delves, and Public Dungeons) have 9100 armor. So in this video we go over. For example if you did 185 light attacks in 200 seconds, you would be at 0.925. Finally a reason not to play League of Legends. PSN jcoutu NA EP 780+CP MageVampSorc-TankDK-WWStamSorc-HealerTemplar-BombBlade-Stampler-StamBlade. I ran a series of damage tests with VR14 NB mage. 4-man Dungeon and 12-man Trial enemies have 18200 armor. Axes have an 8% chance per axe equipped to apply a bleed. Please try this test on different monsters , such as frost and storm attronach Mundus apperentice is much better . You can also find some video examples in the Weaving Guide. So in this video we go over the Best Weapon Traits for PvP Ranked, this is honestly a good starter video for newer players to get the hang of the best traits in the new Deadlands DLC.Timestamps0:00 Intro0:47 2 Golden Rules3:21 Ranking the Traits18:00 Final Thoughts Discord https://discord.gg/w6tT4Cy9B4Stream Music https://www.epidemicsound.com/referral/u9lynb/Support me herePatron https://www.patreon.com/therealgodzillaYouTube Membership https://www.youtube.com/c/TheRealGodzilla/joinAmazon Affiliate LinksWant to know what I use to produce my videos? Builds generally have a high enough Critical Chance / Rating that this large bonus to Critical Damage outweighs the other Mundus Stones. So what is the best trait for me to use? Alle varemrker tilhrer deres respektive indehavere i USA og andre lande. Sharpened is stronger against heavy armored enemies. Skinny Cheeks Gaming also publishes videos on, 2021 by Alcast - All rights reserved. I'm at solitude how do I get to black wood locations. Your support is what makes content possible. The difference in these types comes from the Heavy Weapons passive. Magicka increases your resource pool for using Magicka based abilities and also, similar to Spell Damage, it increases the damage that your Magicka based attacks hit for. Due to the nature of CP 2.0 and ESO PvE/PvP builds, many slottable choices or passive pathways are very simple or will be highly dependent on the player. In the Dual Wield Skill line we have Daggers, Swords, Axes, and Maces. Has anyone tried the Shadow Mundus? Remember, the higher this number, the better! There are 2 common ways to light attack before your abilities. The material drops from any source in the game and can also be bought in the Guild Stores. Leveling MageDk, MageTemplar, & MageWarden. Sharpened is usually prefered over Nirnhoned, for DD at least. Is the Sharpened back bar really equating to 2k DPS difference? If I meet a skeleton or something.. Have no clue how much armor it have. If you prefer to watch, you can check out the video version of the guide here. This also holds true for running in pick-up or non-optimized groups where you are likely not hitting the penetration cap through coordinated debuffing. This is sometimes introduced by the developers through mechanics that cause the group to die if certain damage thresholds are not hit in a set amount of time. This just means casting any abilities that grant you bonuses BEFORE combat begins. Old man playing. Yeah I'd like to. Use them to practice this until you get it down! For example, you can play as a Magicka Sorcerer or a Stamina Sorcerer. Physical Damage abilities include the following damage types: Physical, Bleed, Poison, and Disease. Even if there are no specific punishments baked into the fight for having low damage, long fights can be tiring and lead to party members having trouble focusing. wrote: . PvP = Impen, PvE = Divines on armor. Generally rotations are a bit more complicated than that, but to start off they dont necessarily need to be to get a decent damage output. In general, every 1 point of Weapon Damage is worth 10.5 points of Stamina when determining damage increases. I've read mix threads, on it. You can read the latest patch notes here: I do everything, a mix between PVP and PVE. All weapons are VR14 legendary Torug's Pact. ESO Build Editor; Arcanist. Precise and Charged are kinda meh. Because armor defence is not that important, just having an heavy armor with passives is enough, other thing like regen, damage shields, damage reduction etc. Armor Penetration is the means in which we cut through the armor to get more of our actual damage value instead of the mitigated value. Sharpened is a Weapon Trait in Elder Scrolls Online. It is best for both Magicka and Stamina DPS to slot an Infused Weapon Damage Glyph on the back-bar. And I also think I heard that update 6 will remove soft cap. Well also cover the different damage types and which category they fall under later. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. for a full list of all critical damage modifiers please visit the Critical Damage Guide. Yolnahkriin summons powerful Iron Atronachs at specific time intervals. (PVE) wont having sharpened on my staff also increase the penetration of my normal sorceror abilities as well? 2023 GAMESPOT, A FANDOM COMPANY. On weapons, sharpened is generally more damage unless you're fighting squishy enemy and already have a lot of penetration. You can find a list of all ESO Skills on eso-hub.com. Weapon: Nirnhoned vs Reinforced. They are as follows: You can find the % chances to trigger and more specific details on the Status Effects Guide. On the fb I doubt there is a high chance for overpenetrating so sharpened looks better on paper to me, but does anyone here have enough experience with that? Each DPS weapon line also has a DoT ability that will continue to activate this enchantment even when you are no longer on that bar. 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Very interesting stuff, thank you everyone for the testing! Thanks Juzi. The idea is that your DoTs are applied and ticking for their damage while you are simultaneously dealing damage with your Direct Damage ability. One more glyph to note is the Prismatic Onslaught Enchantment. Arcanist Class Guide; New Arcanist Class Showcase; New Sets U37 Scribes of Fate; Arcanist Builds (WIP) New Companions (WIP) Sharp-as-Night; Azandar Al-Cybiades; Sanity's Edge Trial Guide (WIP) New Dungeons. Some situations can call for Infused over Bloodthirsty depending on your setup and goals. Roaming the Deadlands. This will often start with your AoE DoT abilities. Theoretically, if an enemy NPC had 25000 armor, they would mitigate 50% of your damage. The common traits you will see used on jewelry for DPS are the following: Bloodthirsty is usually the optimal trait to go with. Top posts may 29th 2016 Top posts of may, 2016 Top posts 2016. Sharpened = armor penetraion %. Testing still needs to be done in certain raid content & PvP* but generally most allocations will be close. For example, a standard set bonus for critical chance is 833 critical. It sucked. It should be noted that there won't be a "front bar" anymore this patch. However, as a magplar the additional crit or spell power would increase my self heals and damage. As a Magicka damage dealer you will generally focus into abilities that use magicka as the resource and as a Stamina damage dealer you will focus into abilities that use stamina. ashlyn 72" ladder bookcase / la montagne jean ferrat partition piano pdf / eso sharpened vs precise pvp. Bemrk: Dette bruges KUN til at rapportere spam, annoncering og problematiske (chikane, slskampe eller uforskammede) indlg. These are the numbers you should aim for on the dummy, so that when you get in actual combat you can perform as well as possible. In optimised raid groups, with high uptimes on major force, precise front bar is better. To begin with it is about puging and soloing, so no organized and well equiped groups. This does also include Vampires and Werewolves. Bar: Entropy, Cripple, Funnel, Merciless, Innerlight. On weapons, Sharpened gains more value as you're often going to be dealing with higher resistances than in PvE. In ESO, Critical Chance is a bit different from most other games and built around a system with flat number amounts instead of percentages. My buddy, also on his MagSorc has the same Moondancer staff but has a Sharpened vMA staff, running the exact same build and rotation but he is currently at 41k DPS. I am running the more or less standard build with poison arrow, endless hail, caltrops, vigor and leeching on BB, surprise attack, blood craze, assassin blade, trap and focus on FB. Maelstrom Arena is an exception to these rules (there are guides available for the specific armor amounts present for each round) but no PvE enemy goes over the 18200 amount. are equally important. Spell penetration will almost always add more damage output than the ~150 weapon damage from nirnhoned. spell penetration works as long the enemy has spell resitance above 0! An example of this is Flurry. I know it is a lot of information to take in and that the systems in ESO are fairly deep and complicated, but eventually, if you keep at it, they will start to make sense! Meta as used in gaming these days is laughable because its probably the opposite of the actual meaning. Arcane/Robust is 3rd best of the 3 options, but still decent for DPS. on a one-handed weapon, nirnhoned will add about 147 weapon damage to gold. What does this mean? Also so far I was using hundings on body but I am considering to try NMG. For The Elder Scrolls Online: Tamriel Unlimited on the PlayStation 4, a GameFAQs message board topic titled "how good is nirnhoned on a staff". To put these together you will: light attack > ability > light attack > ability. Soul Shriven. Ele drain works groupwide. Light and heavy attacks do not share this same cooldown with your abilities. In ESO, your abilities have a cooldown of 1 second. You could also have a Single Target DoT or Single Target Direct Damage. Sharpened is a weapon trait in ESO (Elder Scrolls Online). Heavy attacks take longer than 1 second to perform so this will push that time back a bit. 1. . sharpened or nirnhoned for dps on destruction staffs? Just make sure you arent letting your DoT abilities fall off for too long, you are landing your light attacks between each ability, and you are operating as closely to the 1s GCD as possible. Some pieces of this big puzzle only make a small difference, and others a bit more. Damage dealing setups in this game are divided into two options for each class, Magicka or Stamina. As many abilities are on different timer lengths, some rotations can be trickier than others to keep everything active. Better overall effectiveness. In that case, powered as a trait might be nice. This is simply the ratio of light attacks per second over the course of a certain period. 21912 Critical equals a 100% chance to critically strike. Set bonuses are in these flat number amounts instead of the % chances. Please let me know which trait I should use for PVP. There is only one type of bow in the bow skill line. So if you divide 833 by 21912 you will see that it is a 3.8% bonus to critical chance. I'm currently do 39k DPS self buffed with just Ele Drain on my MagSorc, I use a Precise Moondancer Lightning staff and a Nirnhoned vMA staff. And remember, these numbers will be lower in actual combat situations due to dealing with mechanics. This is due to the passives that are gained from the Light Armor skill line and also because the set bonuses on light armor are generally more beneficial to Magicka based builds. If you can get through a fight in 6 minutes and only have to deal with certain mechanics a couple of times each, it is a lot less taxing than doing the same fight in 20 minutes and having to repeatedly make sure you dont mess anything up. Other times, content is just more difficult if the damage output is low. I really hope this guide will help you to become a better damage dealer! Precise or Infused. The biggest key is to build a rhythm with it based around the 1 second intervals. Daggers give a bonus of 5% critical chance per dagger equipped. This is commonly referred to as light attack weaving or heavy attack weaving. The most commonly used Mundus Stones at end-game are the Thief and Shadow Mundus Stones. No the best trait for weapons is sharpened Nirn comes 2nd the fact that why the nirn is expensive is because its rarer compered to sharpened stone. You will also have less magicka with all prismatic glyphs,. Unfortunately when I'm in AA its with a full group of 12 and I can't stop, swap weapons, record data, ect. Then with the same build but inferno staff, it went boom. What is max level, can I get all perks for all skills. Since the internal cooldown of abilities are 1 second, the closer you can get to a 1:1 ratio, the better. On Templar and Nightblade (with their 10% extra crit damage), Precise can even outperform Infused. This method is probably not as doable on a gamepad as it is with a mouse and is a lot harder on the hand! So if you have weapon thats damage number says 1500 that means its giving you 1500 weapon and spell damage. To start off, we will take a look at the Armor Penetration system. You can read the latest patch notes here: I hear that Precise front bar is the new meta on Magicka dd. meta is a concept that is an abstraction behind another concept. Then you move on to your Single Target DoT abilities (if you have a specific target that has a high priority.). Magicka DPS are really limited to one weapon type, and that is the Destruction Staff. Other Weapon traits Divine is the only trait is related to use of Mondus Stones. To find out where you are, you will need an add-on like Combat Metrics that tracks the fight data.

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eso sharpened vs precise pvp