mtg cards that turn lands into forests

HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. And Burgeoning is especially useful in multiplayer, giving several chances to till your fields before your next turn rolls around. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Mana doublers are heavily sought after commodities when it comes to EDH, and Crypt Ghast is no exception. Lol! artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. CMC: 3. This is often going to be one of the last cards you cast because you have some tribal-enhancing permanents out already, or a Craterhoof Behemoth to seal the deal. You may put a permanent card from among the milled cards into your hand. Siege of Towers is a 2-mana enchantment that turns a target Mountain into a 3/1 creature. Ask me questions. Lands you control are 2/2 creatures with first strike. It comes in at four loyalty for four mana but has an incredible landfall passive that puts a loyalty counter on it. For only three mana, you can turn an empty board into a raging army of lands that can stomp the opponent. {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. Its still a land. It doesnt make sense to me to make a cheap board wipe thats meant to wipe out small creatures an 8-mana spell. Changing lands (Target land becomes the basic land of your choice.) They become 6/6 Elemental creatures. I think it still carries its weight in Commander, especially when you get to the point where youre paying the cost five or six times. The literal and graphical information presented on this site You'll win more games if you can reliably cast all your spells. In much the same way as Liliana of the Dark Realms, Tendrils of Corruption will let you deal overwhelming amounts of damage to a creature of your choice and gain you the same amount of life, all at a much cheaper cost than the more old-fashioned Drain Life or Corrupt. Even better, if you can pull off her ultimate -8, you get to play any number of forests from your deck tapped and gain an emblem that makes your lands indestructible! Choose one. Scryfall is not produced by or endorsed by these services. Noyan Dar, Roil Shaper is an Azorius () animate land card that makes a creature out of a land whenever you cast and instant or sorcery by giving it three +1/+1 counters. It's still a land. You probably already have half a dozen lands at least, so having that many 8/8s is too overwhelming to deal with. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. However, its second power is what sets it apart and what makes it more powerful. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. http://www.twitch.tv/NizzahonFollow me on Twitter for channel updates and other Magic musings: https://twitter.com/NizzahonMagicMotion Graphics by Michael Findleyhttps://mographmike.com/ @mographmike on twitterI Can Feel it Coming Kevin MacLeod (http://incompetech.com )Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ Otherwise, put it into your hand. This is a great top-end card in werewolf decks that can naturally enhance your land/wolf creatures. Despite sounding quite similar to Field Of The Dead, the Field Of Ruin is powerful in a completely separate way. All right, we'll get to the criteria for our Too-Specific Top 10 list in a second, but first I wanted to share the decklist I've been talking about. When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. It can even give them trample if you can pay an extra red and green. Coastal Discovery is a 4-mana enchantment that draws you two cards and makes a 4/4 out of a land if you pay the awaken cost. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. Part the Waterveil is a 6-mana extra-turn sorcery with awaken 6. With double the mana at your disposal. Plus, whenever a land enters your field, Fury's landfall trait lets you morph a land you control into a 3/3 elemental with haste (plus trample thanks to Fury's first effect). Nothing too crazy here. They each become 0/0 Elemental creatures with reach, haste, and When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped. Theyre still lands. It becomes a 0/0 Elemental creature with haste. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. Whenever a land enters the battlefield under your control, you gain 1 life. 2: Mill three cards. One of the land interaction strategies is to animate them, or turn them into creatures. (I tried a few searches). Still, paying one mana to turn your land into a creature isnt always beneficial. 7: You get an emblem with You may play lands and cast permanent spells from your graveyard.. Anything with awaken or landfall also helps, but for now, as we await Wizards of the Coast's next expansion of land-empowering spells, vote for your favorite card and I'll see you at our next MTG countdown! Not approved/endorsed by Wizards. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Titania, Gaea Incarnates power and toughness are each equal to the number of lands you control. There was a deck list that I know I discussed a bit a week or two ago the link can be found. These are the ten best land-creature supports in Magic: The Gathering! This is nothing crazy, but Im a little surprised Ive never seen this in a casual Commander pod before. Its not too great, especially since you can find that for three mana on average without the awaken mechanic. You wont have to worry about getting blown out by a Pyroclasm, but you still need some extra power to back these creatures up. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! Turning every land into a Swamp is extremely potent, so all it takes is a quick search for some powerhouses to help this magical land close out a game quickly. Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. Return target creature card from your graveyard to the battlefield. Additionally, we're not really looking for cards that merely mention Swamps, either, so let's try and get a bit more specific and only include cards that care about the number of Swamps you or others control. It has a lot of explosive power, but it doesnt seem too reliable on its own. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon&utm_sou. Advocate's so darn versatile you can play him in almost any green deck. Whats great is that it replaces itself for you as well, letting you put a new untapped basic into play and giving you enough mana to keep playing spells after its activation. RELATED: Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander. Nature's Lore and Three Visits, unlike Exploration and Burgeoning, are effectively the same card. Here's arguably the best land ramp for mono-green. Welcome to Too-Specific Top 10, where if there isnt a category to rank our pet card at the top of, well just make one up! If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. That means that if you pay instead of , a 3-mana difference, you get a 6/6 on top of taking another turn. In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels. Playing a land is a special action; it doesn't use the stack (see rule 116). Sorry about any spelling mistakes, I'm typing on a phone most of the time. Land cards are a staple of the game, and here are the ten most powerful. It makes a 2/2 flier out of a land for one mana. As is tradition, all results are ordered by how many decks they are included in on EDHREC. It can destroy any land, including those on this list, but it also has uses against decks that don't run nonbasic lands. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). It took a ways down the list, but finally we have our first removal spell that cares about the number of Swamps you control. What do you think of animating lands as a strategy? Id be much happier with this if the text until end of turn were removed. Skyshroud can only do this at times you could cast sorceries (your main phases) while Sakura's effect is instant. It can also be put into your hand if the land it was on is killed or destroyed, which adds some nice redundancy. Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and Whenever this creature attacks, exile target card from defending players graveyard. Its still a land. Azusa's poor 1/2 stats and lack of the elf subtype slightly restrict an otherwise amazing card that works well in both mono and multi-color builds. Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. I thnk that would be a good green removal spell. The flying part here is what sells me. Id like to see more power out of creatures like this, maybe something like giving the land haste and indestructible and untapping it. Besides. It turns all your lands into 2/2s with haste, reach, and indestructible. keeping this particular option in decklists. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. Life and Limb will turn Saprolings into Forests. : The 10 Best Cards From Metal Raiders. When I first read Life and Limb I didnt even think about what Id do with my onslaught of little plant lands. Which cards offer the best effects? You already have haste, so you really just need trample and some +1/+1 effects to get this going. the Wizards of the Coast Fan Content Policy. These are the ten best land-creature supports in Magic: The Gathering! Granted, it's at sorcery speed instead of being able to do it on someone else's turn to start off a Storm combo with a bit of a boost, but in all likelihood it's still going to do more for you in a mono-black build than a simple Dark Ritual will, for the same mana cost. Lands are crucial to any Magic deck as they supply mana, the resource needed for other cards. Recently, I completely reworked my five-color Cycling deck, which was known to spin its wheels a bit. Thats pretty good, offering two versatile ways to protect itself while also going up to four loyalty counters. Forests you control are 1/1 green Elf creatures that are still lands. While the attached pump effect isn't quite as excellent as being able to whittle away at your opponents' life totals while boosting your own, it can nonetheless prove valuable if you somehow manage to wipe the rest of a board. Criteria: Nonland cards that care about the number of Swamps either you or other players control, or that otherwise trigger when a Swamp is tapped or enters the battlefield. Absolutely no guarantee is made for any price information. When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped. This rapidly fills your arena; just be sure to utilize draw spells, so you don't run out. Probably not, and for good reason. Destroying a non-basic permanent means you can take down any of the cards on this list, and replacing it with a basic in many formats can be impossible for certain decks that rely on multicolored lands. 2 NostrilRapist 2 yr. ago It's still a land. City of Brass can tap for one mana of any color - white, blue, black, red, or green. It doesnt want to attack because itd rather hold up mana for interaction, which often limits these lands to defensive bodies rather than actual board pressure. If you control a commander as you cast this spell, you may choose both. This is a much more traditional land destruction tool, and while there are stronger cards with this effect from earlier in Magic history, its hard to argue just how powerful this version is. Entwine {2}{G} (Choose both if you pay the entwine cost.). When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Theyre still lands. More than that, she reveals and lets you play lands from the top of your deck (assuming you have plays remaining that turn). Planar Outburst (Battle for Zendikar) | Illustration by Vincent Proce. Useful as both a mono-green commander in EDH format or a regular deck member, legendary Azusa grants not one, but two extra land plays each turn. Im not too fond of these kinds of effects, but this one seems okay on rate. is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. Explore the Vastlands ( 3 ) Sorcery Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. The only area its lacking in is its actual power. It has the awaken mechanic, so you can pay the full to get a 4/4 out of this exchange. Kormus Bell may have semi-combo potential with Urborg, Tomb of Yawgmoth to purge the battlefield of lands, but it isnt good for anything beyond that. Please enable JavaScript to get the best experience from this site. That's simply a lot of great effects, and the draws help ensure you actually have bonus lands to play. Eldrazi Monument (Killing Someone with indestructable flying forests is awesome AND silly.) You need at least a little red to run Fury, but he provides a sturdy 4/3 elemental with trample who also grants your land-creatures trample, bleeding excess damage through blockers. Check out my old column, Generally Speaking, at CommanderCast.com. I see this having the most value in a super friends decks where you can activate its abilities multiple times per turn. Whenever you tap a Forest for mana, add an additional {G}. Magic has many cards that can be used to draw additional cards, meaning that Library of Alexandria can easily be used to its full effect with just a little bit of timing. Three mana for a defender that also cant tap for mana without becoming useless unfortunately isnt too good. This drastically reduces the biggest downside of land-creature strategies (how you can quickly lose your mana against creature wipes), letting your lands safely battle foes and dodge most removals. Theres nothing better than going wide other than going wide with creatures that pack a punch. That said, Uro costs a pretty penny; for a cheaper Simic alternative, consider "Growth Spiral.". Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands . {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with Whenever this creature attacks, create a 1/1 red Goblin creature token thats tapped and attacking. Its still a land. Wind Zendikon isnt anything special, but the bar is low for these kinds of cards in blue. This isnt going to do much for you in the long run. Its still a land. Privacy Policy. These are the 10 best cards for extra lands plays in Magic: The Gathering! Theyre still lands. about Magic: The Gathering, including card images, mana symbols, and Oracle text, It shares many features with Wasteland, including the ability to tap for a colorless mana. I enjoy Nissa, Vital Force quite a bit. </i> Other Versions Awakener Druid ( 3 ) Creature Human Druid (1/1) , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle. Neither offer particularly strong creatures, and both are enchantments that keep coming back. 10. It comes back to your hand if the land dies just like the other Genjus, which is always good. With seven or more lands with different names in play, any land will create a 2/2 zombie token, something easy to do en masse with cards like Scapeshift or ramp spells like Uro, Titan of Natures Wrath. For just four mana, this Spirit will make sure your Swamps tap for double the mana, all while giving you a place for extra mana in the form of Extort. Its a 1-mana enchantment for Plains that lets you turn that land into a 2/5 spirit with lifelink for just . It becomes a 0/0 Elemental creature with vigilance and haste thats still a land. Choose target creature you dont control. This site works best with JavaScript enabled. With each of its initial two triggers, Mending mills two cards from your deck into your graveyard, then returns a creature from your graveyard to your hand. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saprolings.

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mtg cards that turn lands into forests