If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Empire at War: Gold Pack. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. Hello there! If people prefer to stay on the more even-footing of the 2.2 AI (plus the additional logic-based improvements), that will be the default you start with. Unit VOs and map preview images also use up RAM space on the galactic map, and make it more likely that saves will also fail to load in other maps, so they too will remain only for the Steam version. Every Faction Coming to Thrawn's Revenge! : Call of Pripyat - STALKER: GAMMA v.0.9 - mod - 18979.4 MB, Need for Speed: Underground 2 - Widescreen patch v.17062022 - mod - 1.2 MB, The Sims 4 - No Mosaic / Censor Mod for The Sims 4 v.15012017 - mod - 0.9 KB, Wartales - Cheat Table (CT for Cheat Engine) v.1.0.25233 - mod - 7.6 KB, Need for Speed: Most Wanted - NFS Most Wanted REDUX (Ultimate Overhaul, Cars & Graphics Mod) v.2.3 - mod - 5091.3 MB, Need for Speed Carbon - Widescreen Fix v.6012022 - mod - 4.3 MB, Star Wars: Empire at War - Forces of Corruption - Empire at War Expanded: Fall of the Republic v.1.1, Star Wars: Empire at War - Forces of Corruption - Empire At War Remake: Galactic Civil War v.3.5, Star Wars: Empire at War - Forces of Corruption - Republic at War 1.2.1, Star Wars: Empire at War - Forces of Corruption - 64-bit RAM-Fix, Star Wars: Empire at War - Forces of Corruption - Empire at War Expanded: Thrawn's Revenge: Imperial Civil War v.2.3.5, Star Wars: Empire at War - Forces of Corruption - Thrawn's Revenge: Imperial Civil War - Polish Translation v.18042019, Star Wars: Empire at War - Forces of Corruption - Light and Darkness : Ultimate War v.1.5, Star Wars: Empire at War - Forces of Corruption - Star Wars: Rise of the Empire v.4.6, Star Wars: Empire at War - Forces of Corruption - Star Wars Empire at War Forces of Corruption Launch Fix v.2, Star Wars: Empire at War - Forces of Corruption - Ultimate Galactic Conquest Custom Edition (UGC CE) v.1072018, Star Wars: Empire at War - Forces of Corruption - Stargate - Empire at War: Pegasus Chronicles v.3.1, Star Wars: Empire at War - Forces of Corruption - Elite's Conflict Mod v.1.3.1, Star Wars: Empire at War - Forces of Corruption - Babylon 5 At War v.2.0, Star Wars: Empire at War - Forces of Corruption - Unofficial Forces of Corruption Patch (UFoCP) v.1.16.682, Star Wars: Empire at War - Forces of Corruption - Rise of the Mandalorians v.Definitive Edition (5012021), Star Wars: Empire at War - Forces of Corruption - Absolute Chaos v.2.0.11. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graph. I also personally want to thank the other members of the Thrawn'#039s Revenge team. Before you integrate one of your sub factions make sure to stockpile some Credits because every building on the new planets will dissapear and you need to build them up from scrap again. Another issue is that with how mining facilities are structured, on those smaller maps the AI often has to spend more slots on economic structures at the cost of defense, so to reduce that burden weve shifted more of the economic power into space, bumping up the values of trade ports and reducing the per-planet cap on mining facilities to 2 from 3. Rather than year-long development cycles, in order to make sure things stay consistent and to get changes out faster to players, we'#039re hoping to make the scope of each release more focused and get versions out to players more frequently. oooh okey thanks for the information, i will struggle with the subjugator for the rest of the campaign, but at least i have Praetors. This is a notice that your wiki is eligible for removal. You can also be part of the larger Fandom family of communities. B1 Battle Droids should always bee part of your army. As the main attractions of the mod, a lot of content is based in and around these map setups. All trademarks are property of their respective owners in the US and other countries. More details coming soon. nbsp This time, we'#039ll be handling the testing process through our Discord server, which can be found here: https://discord.gg/t3WJugGPhase IThe first phase will be, fittingly, the most limited pool of people, where we'#039ll hopefully be able to quickly nail down an idea of where the biggest rough edges that we'#039ve lost track of are. Visit Thrawn's Revenge at their website or follow them on Mod Database and Facebook. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Date Posted: Jan 26, 2021 @ 10:36pm Posts: 13 Start a New Discussion Discussions Rules and Guidelines Kimbo Jan 26, 2021 @ 10:36pm Report problems with download to [emailprotected]. tengo problemas con la versin 1.1 no puedo construir naves espaciales ni estructuras espaciale. The AI can easily hold the ground on its own and can even go on the offensive. It's free, and we would absolutely appreciate it! You stay in the era you begin in. Some of whom, similarly, have been around for a short time and some since the first months of development. A new playthrough, and a release date for the 1.0 version of Fall of the Republic! buttonlabel=Create it! Our goal with not just AI but economic systems and even other parts of the game like events (for example, the Yuuzhan Vong and other emergent factions) is to make sure the game goes as long as possible while still having some form of challenging component, which is why some form of cheating AI is necessary. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. The Empire At War Wiki, or EAW Wiki, was founded by Crazy-Lihkan38 on April 19, 2008, but he unfortunately fell to major inactivity. The Separatist droid armies No files were found matching the criteria specified. Theres other more in-depth changes coming to the economy and even galactic government mechanics in 2.4, so well talk a bit more about that in a future news post.Tactically, we plan to continue to make as many adjustments to improve AI behaviour as we can, along with doing things to diversify fleet and army compositions. Then you should visit the admin dashboard for more tips. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Empire at War: Gold Pack. Pay attention to combined arms tactics, an MTT with an Droideka squad alone can inflict much damage. There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). Or sign in with your social account: Top tier mod with high quality visuals, gameplay and unique features. Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. Spamming for experience will not be tolerated- spammers will be banned from the beta, or the server as a whole. 5 Opinion costs 2000 Credits. The link for the workshop can be found here for those who are not already subscribed: https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106After we'#039ve had a chance to respond to any initial issue reports, we'#039ll make the necessary changes to be able to post a version on ModDb to support non-steam versions of the mod. Every start year comes with its own layout, giving us the ability to swap out irrelevant planets in later years for more important ones, and allowing us more leeway to balance the maps throughout each era. Playable Factions: It is only visible to you. Empire at War currently only costs 5 bucks on steam because of a 75% sale during the holidays. Empire at War Expanded Wiki is a FANDOM Games Community. While were increasing their production capabilities, we wont be giving them free spawns of units outside of areas where its supported narratively, however. Empire at War Expanded Mods 4 items Description Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. User blog:Crazy-Lihkan38/Hello to all out there! Valve Corporation. This also came with unique AI types for various factions- the Empire of the Hand has a more isolationist AI, preferring to build up before attacking in era 5. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. All rights reserved. It can be accessed from the galactic conquest menu. The biggest new addition is a new game mode, instant action, which we announced recently. Star Wars: Empire at War: Forces of Corruption. It is easier to just buy it real quick now really. But, here'#039s a non-exhaustive list of 2.3'#039s changes.New playable faction: Corporate Sector AuthorityThe CSA has been upgraded from non-playable to playable, and can be found in every progressive Galactic Conquest along with a couple era specific ones, and has their own From the Ground Up setup as well. Feature OverviewVisual Effects Updates In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). This release includes a reworking of some galactic-level scripting, new models, a new gameplay mode, and much more, but before we get into the overview, theres a few other things to note first. Yes, it's the Discord for all Empire at War Expanded mods (Thrawn's Revenge, Fall of the Republic, soon Revan's Revenge) https://discord.gg/aYD9r77W. nbspnbspnbspThats going to do it for our look at the AI for now, though. Feeling lucky? With 2.2, we began to overhaul the AI in about every possible way. Debate_Trade123 2 yr. ago. Beginner's Guide to Star Wars: Empire at War Expanded: Fall of the Republic Corey Loses 45.8K subscribers Join Subscribe 4.3K Share 153K views 3 years ago #EmpireAtWar #FalloftheRepublic. Farious factions grant different bonuses and heroes to unlock. For more in-depth breakdowns, see the video. Imperial Civil War 2.3Today, the Steam version of the mod has been updated from 2.2.5 to 2.3. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. its the same case with the Subjugator? Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! preload=Template:NewArticle nbsp Throughout 2.4'#039s development, we'#039ll be able to push automatic workshop updates for the Steam copy as we go, but more details on that later. Some maps are really narrow while others wide open. Different kind of columns or formations will always set your infantry in the front, vehicles like the OG or AAT in the middle and long range units like the Hailfire in the back. Click, Do Not Sell or Share My Personal Information. It is, after all, a tool and a game mechanic as much as an opponent.To this end, we have introduced a new optional set of extra difficulty levels, beyond Easy, Medium, and Hard. The mod wouldn'#039t be anywhere near where it is today without all of your contributions, and it'#039s been an absolute pleasure and privilege to work with this team for so long. They will absorb all the damage and protect your stronger units. Link to Empire at War Expanded: Fall of the Republic by selecting a button and using the embed code provided, Empire at War Expanded: Fall of the Republic, Star Wars: Empire at War: Forces of Corruption mod, Changes to Government Mechanics, Resources & Starbases. In the beginning of the war this gives you a better overview on your map. Fight the epic battles of the Clone Wars as either the Republic or the CIS, 0.6.2 release of Fall of the Republic, including space reworks. This comment is currently awaiting admin approval, join now to view. All rights reserved. That current lineup between all of our projects, in order they appear on Discord while I'#039m writing this, is Benjin, Slevered, Valerie, Pox, OzWolf, Slornie, Caesar'#039s Legion, ConnerJB, David, DarkJedi, Hexodus, evilbobthebob, Inertial, Revanchist, Max, Jorritkarwehr, Kalo, MrPuertorican, and Rogue. Would you like to make a guide about the Republic Faction as well? Game is lagging with 120 frames,anyone can help? Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. Unless Petroglyph manages to update the GoG version of the game it would not be worth the effort. The Steam version of Empire at War has several patches that Disk and GoG do not have. can you get umbara milita as CIS if you fight on Umbara? The first steps of our ground reworks have been implemented, changing how a lot of squad sizes work, infantry loadouts, unit ranges, movement changes, and plenty of other changes and stat tweaks (MMTs shouldn'#039t be shredding everything quite as much, for example) as we build up to completely redo projectiles and armour/damage modifiers on ground and in space for 2.4. Step one in that was to remove as many avenues for cheating as we reasonably can- on easy (Recruit) in 2.2, the AI makes fewer credits and builds more slowly than the player, on medium about the same as the player and on hard, the modifiers are only enough to help make them remain active as their territory is removed for more experienced players (1.5x credits).While some basic tactical AI improvements were made with 2.2 (the primary one being to make ships come out from sitting under their station, which is an abusable feature in the base game and most mods) a lot of the focus on 2.2 was on the galactic level, determining the basic rules and desires for building up their structures, their economy, and their budgeting for larger projects (like massive Star Dreadnoughts). It is only visible to you. More posts you may like r/StarWarsEmpireAtWar Join 14 days ago This item will only be visible to you, admins, and anyone marked as a creator. The government mechanics of the CIS function very simple, in the beginning of the clone wars the seperatist sub-factions are less integrated and fight under their own autonomy. On Thursday at 5pm EST I'#039ll also be doing a livestream with some testing and answering questions during the last phases of beta prep, which you'#039ll be able to watch at https://www.youtube.com/coreyloses/live . The beta will be proceeding in three phases, allowing us to open it to progressively more people while keeping the testing pool a manageable size. Ground units remain unchanged and are only build with credits. From The Ground Up (single planet start) has no era progression. Welcome to EAW Wiki. IG-88 was an assasin droid made by Holowan Laboratories. As usual, the update will mean saves from 2.3.2 will not be useable- we keep instructions on how to make a backup and have had a warning of the release date ingame on several menus for the last month, however since we know there will be people who didnt read that, we have also released a backup version of 2.3.2 on Mod Database for the Steam version. The Pentastar Alignment also remains somewhat isolationist unil era 3. We are currently editing over 355 articles, and you can help Find a random page to edit or improve. You don't. The Empire at War Expanded mods (Fall of the Republic and Thrawn's Revenge) do not have a tech system. The Star Wars galaxy is a big place, and we're changing how we handle the progressive maps in all of our mods! For installation Instructions consult the included readme file. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. The tentative date for this to start is Thursday, June 28th. Thrawn's Revenge Wiki is a community site that anyone can contribute to. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War Find out for yourself - download the latest version now. Empire at War Expanded: Fall of the Republic, Star Wars: Empire at War: Forces of Corruption mod, Star Wars: Empire at War: Forces of Corruption. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) Description Discussions 614 Comments 5736 Change Notes < > 5,736 Comments Chel 16 hours ago honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet When you hit okay it should restart the game with FotR. , Acclamator and Imperial Station (Anaxes).png. In this section I will talk about tactics for your army, as most players tend to dislike ground battles in Empire at War. Community Founders: Write a good and paragraph-length description here your topic. The defiler is a minor hero that can be deployed in to corrupt worlds and sabotage enemy structures on a planet. Wikis like this one depend on readers getting involved and adding content. Thrawn's Revenge is a full graphic and gameplay modification of the computer game, Star Wars: Empire at War. In this mode, you can build up custom fleets of whatever composition you want for each faction and fight it out, even disregarding pop cap. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers.New Galaxy ArtWe'#039ve modified Lord Enpremi'#039s galaxy model and shader setup to fit the mod'#039s aesthetic, so that'#039s what you'#039ll be seeing when you'#039re conquering or liberating worlds.Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising (another great mod developed by our own evilbobthebob), most existing tactical maps have had a series of updates and fixes. The short version is that units ans heroes are basically done, and the primary work is in UI edits and galactic conquest/story elements. This kind of work will be ongoing, but well try to be as explicit with AI changes as possible, since thats a lot better for people to understand changes than just saying we made the AI have 20% more betterness.nbspnbspnbspThat brings us to our second major part of the update, being additional options for players. Imperial Civil War 2.3.4 Released: Bringing 4X Mechanics to Empire at War! Today we'#039ve got a quick progress video going over what'#039s left for the first release of Fall of the Republic! Like with 2.2, this will necessitate the removal of custom VO and map preview images, along with some other things like that. Thrawn's Revenge - A mod for Star Wars, Empire at War. Hello and welcome to the Thrawn's Revenge Wiki. Thrawn's Revenge Wiki is a FANDOM Games Community. New versions are available. Today we'#039re going to be talking about the next release of Imperial Civil War, the 1.0 version of which came out way back in 2010, but first I'#039d like to thank everyone who'#039s supported the mod over the last 13 years. No articles were found matching the criteria specified. If you play the game, like Star Wars, or would just like to help out, please make an account! [steam] fall of the republic 1.1 full version, Fight the epic battles of the Clone Wars as either the Republic or the CIS, [steam] fall of the republic 1.0 full version, 0.6.2 release of Fall of the Republic, including space reworks, [steam] fall of the republic 0.6 full version. If given the choice most people would say they want an AI which acts exactly like a human, but while we agree with that for tactical behaviours and other kinds of 4X games, Empire at War, as anyone who plays multiplayer GC will likely have experienced, is not set up in a great way for a purely human and fair AI. We'#039re doing this for actual feedback and people who decide to actively make our lives more difficult just so they can play a bit earlier are not the kind of people we expect it'#039ll be productive to work with on that. If you would like to report bugs for 2.3.3, please do so in the Discord server linked in the description honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet. Do Not Sell or Share My Personal Information. Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. This is the capital ship and personal flagship of Raymus Antilles. Then, after we'#039ve had enough feedback to catch initial problems and apply patches, we'#039ll work on compiling a version for download from ModDB for other game versions. My Mandator was destroyed and i don't see the option to build another, Yeah you just need to make sure to have the resolution set to 16:9 or 4:3. Theres a new carrier category, for example, which for smaller carriers, will tell the AI that kind of unit needs to stay back- theyre for deploying fighters, not for engaging directly. Star Wars: Empire at War. Are you going to do a similar guide for the Republic? The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever. If things go really well or really poorly in Phase I, that could be pushed up or back as needed.Phase IIIAfter Phase II has gone on for a bit, we should be ready to expand to the final phase of the beta, at which point it'#039ll be available to everyone on the server. Bringing you intelligence to get your game Since April 19, 2008, About this wiki | New pages | New files | Galactic Empire | Rebel Alliance | Pirates | Planets | Buildings. The new versions of Empire at War Expanded now use different ressources to add more aspects to the gameplay. A Clone War-era mod by the creators of Thrawn's Revenge. Instead, they have an era system. In games like Europa Universalis and Stellaris, you have things like Aggressive Expansion and Overextension and Truces which allow a faction to rebuild between wars, but in Empire at War, its all war, all the time, and winning one key engagement can mean you take half the galaxy before they can even complete a new capital ship. Hello and welcome to the Thrawn's Revenge Wiki. New versions are available. New UnitsVigil, Victory II Frigate (like in Battlefront II), Imperial II Frigate (Rand Ecliptic), TIE Punisher, Jumpmaster (Dengar'#039s Punishing One), Bulwark I, Bulwark III, Citadel, Invincible Cruiser, Recusant, Mankvim Interceptors, IRD & IRD-A, Gozanti, PX-4 Mobile Command Base, T-Wing, Espo Soldiers, Strikebreakers, JX40 Jailspeeders, Airskimmers, GX20 Hovervans, A-A5 Speeder Trucks, K-222 Aero Interceptors, Persuader (Snail Tank), Espo Walker, BattledroidsRedone ModelsPraetor II, Munificent, Dreadnaught, Nebula, Endurance, Secutor, Procursator, Gladiator, Y-Wing, Snowspeeder, Juggernaut, TIE CrawlerAnd plenty of other small changes. Download for free. This will centralize in other era starts. how do i add it to the game though, i sub to it and nothing happened, a little proofreading would help, but good guide. No files were found matching the criteria specified. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic in version 1.2, releasing midnight tonight! All trademarks are property of their respective owners in the US and other countries. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102, https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106, https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253. The start is always the hardest phase, the defender has all of his units deployed. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. You need to sign in or create an account to do that. To increase credit income you can build Trade Stations and Mining Facilitys on planets. If you have a related Youtube channel, enter the URL. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. However, he has since returned, and is planning to do whatever he can to make this wiki amazing.If you play the game, like Star Wars, or would just like to help out, please make an account! As the title says, though, this news post is about the upcoming beta for 2.3. Set in the years following the Battle of Endor, and outside the original game's timeframe, Thrawn's Revenge is based around the conflict between the newly founded New Republic and the Imperial Remnant as they fight for control of the galaxy. We strongly recommend people play the Steam version where possible.The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. In the future its entirely possible well be able to offer additional ingame options for other things based on similar principles, as well. Depending on the Era start, the CIS is more or less integrated. Do Not Sell or Share My Personal Information, If you are new to Wikia, you may want to try the. Besides Credits you now find 3 other ressources in the game. Ground units remain unchanged and are only build with credits.
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